Jak 3 Hdloader Patch

  1. Jak 3 Hdloader Patch Download
  2. Jak 3 Hdloader Patch Notes
  3. Jak 3 Hdloader Patchogue

So, boot this program from MC, MASS, HDD or CD, CodeBreaker will start, choose your cheats, then 'start game' and HDLoader will start. After that, just choose the game u have loaded the cheats for and play:) I have included both the patched codebreaker 9.3 and HDLoader version 8b.

KEGUNAANNYA :
Aplikasi HDD berguna pada saat anda ingin menggunakan ps2 tanpa cd/dvd game, sengaja game yang ada anda bisa upload dari hdd, cara penggunaan hdd hanya terdiri dari 2 cara saja, Internal dan exsternal saja.
Internal HardDrive Description
HDLoader 8C - BIN/CUE - CD Mainly HDL 8B but also works with GOW2 and GTA:LCS/GTA:VCS - HD Loader v0.8C/v3.8C
HDLoader 8C - ELFMainly HDL 8B but also works with GOW2 and GTA:LCS/GTA:VCS - HD Loader v0.8C/v3.8C
HDLoader 8B - BIN/CUE/ISO - CDHD Loader v0.8B/v3.8B
HDLoader 8B - ELF - MC ONLY HD Loader v0.8B/v3.8B
HDLoader 8B - HD ImageThis version can be installed on hdd and launched with your current HDL/HDA version. Set mode 3 or you'll get BSOD.
HDLoader 7E - BIN/CUE/ISO - CD HD Loader v0.7E/v3.8E
HDLoader 7E - ELF HD Loader v0.7E/v3.8E
HDLoader 7C - ISO - CD Also known as HDAdvance 3.0/HDA 3.0/HD Advance 3.0
HDLoader 7C - UDMA - ELF Clean version of v07c UDMA patched (100 MB/s) new DVD9 fix (skins edited with version)
HDLoader 7C - MDMA - ELF Clean version of v07c MDMA patched ( 4.2 MB/s) old DVD9 fix (skins edited with version)
HDLoader 7C - ELFHD Loader v0.7C/v3.7C
HDLoader 6D - ISO - CD HD Loader v0.6D
HDLoader - ELFClean HD Loader - Unpacked - Original - Also Known as HDAdvance/HDA/HD Advance
HDLoader Original - ELF Pic fixed thats all
HDLoader MainThe normal picture that was in the original
HDLoader SplashThe normal picture that was in the original
A Toxic Splash ScreenIt looks pretty good. So I stuck it up
A Toxic Splash ScreenIt looks pretty good. So I stuck it up
A Toxic Main Screen It looks pretty good. So I stuck it up
Check these skins out!Alot of skins here - check back later more to come!

USB HardDriveDescription
USB Advance v1 CDFor Use with a USB HD on all Ps2’s v0-v16! UsbExtreme UsbAdvance
USB Advance v1 ELFFor Use with a USB HD on all Ps2’s v0-v16! UsbExtreme UsbAdvance
USB Extreme Win32 utilityFor Use on the Pc to transfer games to your Usb HD
USBInsaneAllows image installing from PC's HDD & CD/DVD drive
USBUtil Version 2.00 Full EnglishThe newest utility with built-in patching for known fixes, game management and other various uses. by ISEKO
USBUtil Version 2.00 Full SpanishThe newest utility with built-in patching for known fixes, game management and other various uses. by ISEKO
USBUtil v1.02 EnglishUSButil is a tool to install and manipulate PS2 games which can be played with USBExtreme or USBAdvance. by ISEKO
USBUtil v1.02 Spanish
USBUtil 2.0 TutorialThe newest utility with built-in patching for known fixes, game management and other various uses. by ISEKO
USB Advance Skinner USBA StripA Command Line Utility to decrypt/unpack and re-skin USBAdvance
- Remove splash image for quicker startup.
- Extract images.
- Change font, button, frame, splash, main, etc. images (BMP/TGA/RAW, depending of the purpose). No readme.
UI InstallAnother command line tool (UI_Install) works like the original UL_Install but installs from ISO & BIN/CUE images (either .ISO or .BIN file). Splits DVD-imagefiles and adds the correct info to the config file.
Example: UI_Install imagefile.bin g 'KillKenny' DVD
UI Install Source

Description
OpenPS2Loader 0.7
Version 0.7
- Improved network startups and various fixes
- Added internal HDD support (HDL format)
- Added the ability to choose the default menu (USB, NET, HDD games)
- Added the ability to use a valid disc ID for online games
- Added a fix for modchip freezing (maybe not all modchips)
- Many new game compatibility fixes
- Added IGR (In Game Reset) with a disable per game option
- Added Alphabetical Sorting
- Changed Settings categories
- Added page scrolling (R1/L1)
- Added support for user language files
- Network support added for PS3
- Zipped Theme support
- Added PCMCIA support for the 18K
OpenPS2Loader 0.6Changelog
Version 0.6
Switched to whole new IOP core
Changed some compatibility modes effect
Added compatibility for DVD9 layer1
Improved overall speed for both SMB/USB
Support for more embedded NAS devices
Support for multiple partitions
Open PS2 Loader (OPL) is an application designed to allow you to play your PS2 games from a connected USB device or a networked PC from either a PS2 console or a PS3 console that supports PS2 Backwards Compatibility. More Info
OpenPS2Loader 0.5Version 0.5
Added compatibility modes
isofs/cdvdman now use disc type
cdvdman now has streams
Added network support
Static interface available
Added language support
It works in PS3 with PS2 emulation by software
AKA OpenUSBLoader
Open USB Loader 0.41Version 0.41
Added theme support
Now uses latest usb driver from svn
AKA Open Ps2 Loader (OPL)
Open USB Loader 0.41Source
Open USB Loader USBA 0.41Version 0.41
Added theme support
Still uses usb driver from USBAdvance
Open USB Loader USBA 0.41Source
Open USB Loader 0.4Version 0.4
New interface
Core and drivers 100% open source
AKA Open Ps2 Loader (OPL)
USB Loader 0.3Version 0.3
Discontinued (open usb loader starts)
AKA Open Ps2 Loader (OPL)
USB Loader 0.2bVersion 0.2b
It uses a embedded free USBD module.
Select video mode
AKA Open Ps2 Loader (OPL)
USB Loader 0.2Version 0.2
Replace USB Advance's reset function for a reset using 'rom0:UDNL rom0:EELOADCNF' as argument.
It works in PS3 with PS2 emulation by software
AKA Open Ps2 Loader (OPL)
USB Loader 0.1Version 0.1
Replaces ExtraeModulo() function instead of run after that.
AKA Open Ps2 Loader (OPL)
USB Loader 0.0Version 0.0
Initial version
Open PS2 Loader (OPL) is an application designed to allow you to play your PS2 games from a connected USB device or a networked PC from either a PS2 console or a PS3 console that supports PS2 Backwards Compatibility. More Info
AKA Open Ps2 Loader (OPL)
USB Extreme Win32 utilityFor Use on the Pc to transfer games to your Usb HD
USBInsaneAllows image installing from PC's HDD & CD/DVD drive
PowerDefragmenter 3
ISO2USB LD

Winhiip Description
Winhiip v1.7.6
Winhiip v1.7.5
Winhiip v1.7.3
Winhiip v1.72
Winhiip v1.71
Winhiip v1.70
Winhiip v1.66
Winhiip v1.65
Winhiip v1.64
Winhiip v1.63
Winhiip v1.62
Winhiip v1.61
Winhiip v1.60
Winhiip v1.5b1
Winhiip v1.4
Winhiip v1.3
WinHiip is used to copy PS2 games (which you own) to your PS2 HDD from your PC. As a disc you can use CD's (original and back-ups), DVD's (original and back-ups), ISO's, NRG's, BIN's, MDF's, etc. Supports almost anything.
After starting the application you must select the PS2 drive (WinHiip
automatically recognizes the Ps2 drive in your PC and selects it). If you are using a brand-new drive you can format it into the PS2 format. You can also format an existing drive (Remeber formating a drive erases it).
Now you can select an CD/DVD or image file. After you give it the correct display name and the correct game mode you can copy it to your PS2 drive. If you use images it will use the filename as display name (e.g. apeescape2.iso will be named apeescape2 instead of Ape Escape 2). You can always rename an installed game and change the game mode.
It supports drives over 128 Gb (48bit HDL patch) and it can apply (and undo) PPF files (patches) on the installed games. It is way faster than copying within HDAdvance on the PS2. HDLDump doesnt work with a >160 GB drive.

Tools Description
Altimit
Atad.irx File ModificationWe were able to patch the ATAD.IRX HDD driver file in both foreign (import) and domestic software that originally utilized the official PS2 hard disk drive... so it is NO LONGER necessary! :) However, before getting too excited be aware that modifying the ATAD.IRX driver file will allow you to use a NON-$ONY drive only after it has been properly formatted.
BMPintoELFPut new pictures in your HDLoader *Hard to use*
BMP BATCH V2Put new pictures in your HDLoader *Easy to use* Comes with original HDLoader Pics Ps2 Packer
BMP BATCHPut new pictures in your HDLoader *Easy to use* Comes with original HDLoader Pics Ps2 Packer
PPF Patcher Patch games using premade PPF files
PFS Shell - 0.2aPFS Shell is a PlayStation 2 HDD file system client for Linux/Unix/Windows hosts.
PFS Shell - 0.2Means to manipulate files and directories on a PFS partition from the
host OS on a locally attached or networked PS2 HDD. It is also
possible to debug APA and PFS on the host OS.

HDLoader Patchers Description
HDL Patch - GUI - 0.8b r2jHDLoader 8b/8c Patcher
HDL Patch - GUI - 0.8b r2i
HDL Patch - GUI - 0.8b r2g
HDL Patch - GUI - 0.8b r2f
HDL Patch - GUI - 0.8b r2e
HDL Patch - GUI - 0.8b r2a
HDL Patch 0.8b
HDL Patch 0.8b MacOSX
HDL Patch 0.8a
HDL Patch 0.8a source
HDL Patch 0.8a i386 Linux
HDL Patch 0.8a MacOSX
HDL Patch 0.7e
HDL Patch 0.7e source
Lips 100Lunar's IPS. Can create & apply .ips patches for ROMs, better than SNEStool. can also be used on hdl.elf's
IPSWin20.ips Patcher
HDL Get StatCrazyc's patch for fixing Shadow of the Colossus on hdd (apply with .ips patcher app)
HDL File Opscrazyc's upgraded SotC patch to fix Super Monkey Ball (apply with .ips patcher)
HDL GUI 7c MDMA r9c
HDL GUI 7c MDMA r9b
HDL GUI 7c MDMA r9
HDL GUI 7c MDMA r8
HDL GUI 7c MDMA r6
A patcher app with core compatability, cutomization & childproof patching.
HDLoader Patch 1.1b
HDLoader Patch 1.30
HDLoader Patch 2.53
HDLoader Patch 2.40
HDLoader Patch 2.30
HDLoader Patch 2.20
HDLoader Patch 2.10
HDLoader Patch 2.00
HDLoader Patch 1.90
HDLoader Patch 1.80
HDLoader Patch 1.60
HDLoader Patch 1.30
HDLoader Patch 1.1b
- No disc seek while loading (stops freezing at splash screen in V9-V11).
- Copyright message removed (when moving HDD to another PS2).
- Stop disc spinning after loading (use with disc based booting).
- Bigger game list (fit more titles on screen).
- Force into NTSC-display on PAL machines (fullscreen image).
- LBA 48bit patch (allows full use of HDDs up to 2 terabytes).
- Date/time error patch (games get correct systemtime).
- Position screen.
- Force default language.
- Change splash and main image.
- Change font.
Programs included in this release:
- hdlpatch 0.5b by Zero-X
- ps2packer 0.4.1 by Pixel
- and more more more..................... HDL Aio!
HDL CC GUI 1.3 by blake zero
HDL CC GUI 1.11 by blake zero
HDL CC GUI 1.0 by blake zero
HDLoader Patcher 1. Implement the injection of the splash, menu and buttons images into my code, so now you can choose the alpha value of the buttons bitmap. 2. Add an option to export the splash, menu and buttons images to bmps files.

LordBoGaMi HDLD GUI Description
LordBoGaMi HDLD GUI 2.1
LordBoGaMi HDLD GUI 2.0
LordBoGaMi HDLD GUI 1.1
LordBoGaMi HDLD GUI 0.9e
LordBoGaMi HDLD GUI 0.9b

HDL Dump/Dumb Description
HDLD Sevr 0.8.5Ps2 Side.
HDLD Sevr 0.8.1Ps2 Side.
HDL Dumb & HDL Dump - 0.8.3HDL Dumb 0.8 Windows GUI build (Easy)
HDL Dumb - 0.8.2HDL Dumb 0.8 Windows GUI build (Easy)
HDL Dumb - 0.8HDL Dumb 0.8 Windows GUI build (Easy)
HDL Dumb - 0.7.3HDL Dumb 0.7.3. Windows GUI build (Easy)
HDL Dump - GUI - v14
HDL Dump - GUI - v13
HDL Dump - GUI - v11
HDL Dump - GUI - v10
HDL Dump - 0.8.1HDL Dump 0.8 Windows CLI build (Dos, Harder)
HDL Dump - 0.8HDL Dump 0.8 Windows CLI build (Dos, Harder)
HDL Dump - 0.7.3HDL Dump 0.7.3. Windows CLI build (Dos, Harder)
HDL Dumx - 0.8.6
HDL Dumx - 0.8.5
HDL Dumx - 0.8.4
HDL Dumx - 0.8.3
OCX Files File containing 2 required OCX files. (COMDLG32.OCX and MSCOMCTL.OCX)

HD Other Description
DMS Explorer Patch v0.1Easy GUI version anyone can use it easily - Force NTSC-displaymode on PAL machines.
- Change screen position.
- Remove delay from application launching so pressing X starts immediately.
- Change image (512x480 8bit 256 color uncompressed BMP).
- Change font
DMS Explorer Patch v0.1Dos version - Force NTSC-displaymode on PAL machines.
- Change screen position.
- Remove delay from application launching so pressing X starts immediately.
- Change image (512x480 8bit 256 color uncompressed BMP).
- Change font
HdlCngV6Advanced, easy to use HDL Patcher

Faplink Description
Faplink v8.7.1Faplink allows the upload of ISO images from PC to PS2 over network connection. Generally less stable than HDL Dumb.
Faplink v8.6 RC1
Faplink v8.5
InLink v1.3.7Used to Configure Faplink *Read the read me in InLink and Faplink*

HD Handiness Description
HD Handiness 0.75Put Games straight from your computers HD to your Ps2 HD and much much more...
HD Handiness 0.70Put Games straight from your computers HD to your Ps2 HD and much much more...
HD Handiness 0.65Put Games straight from your computers HD to your Ps2 HD and much much more...
HD Handiness 0.50Put Games straight from your computers HD to your Ps2 HD and much much more...

HD Game FixesDescription
Allstar Pro Wrestling PS2 JAP HD Fix PPF patch
Another Century Episode JAP NTSC HD Fix PPF patch
Crash Twinsanity USA And PAL HD Fix PPF patch
DJ BOX JAP HD Fix PPF patch
ESPN NFL 2K5 PS2 USA HD FixPPF patch
ESPN NHL 2K5 USA HD FixPPF patch
Ghost Recon 2 PAL HD Fix PPF patch
GoldenEye Rogue Agent USA HD Fix PPF patch
GT4 Fix ALL Region PPF filesPPF patch
GT4 HD Fix Some regionsPPF patch
FF12 US HD Fix PPF patch. The FMV is perfect and requires no user intervention, cut scenes are skippable without crashing, all in all its pretty perfect..
FF12 UK HD Fix PPF patch. The FMV is perfect and requires no user intervention, cut scenes are skippable without crashing, all in all its pretty perfect..
FF12 FR, DE, IT, ES HD Fix PPF patch. The FMV is perfect and requires no user intervention, cut scenes are skippable without crashing, all in all its pretty perfect..
FF12 Int(ZJS) HD Fix PPF patch. The FMV is perfect and requires no user intervention, cut scenes are skippable without crashing, all in all its pretty perfect..
Jak 3 USA HD FixPPF patch
Jak 3 PAL HD FixPPF patch
Kingdom Hearts 2 gummi fix - USPPF patch -Opens all worlds to bypass the Gummi missions
Kingdom Hearts 2 gummi fix - EspanolPPF patch -Opens all worlds to bypass the Gummi missions
Kingdom Hearts 2 gummi fix - UKPPF patch -Opens all worlds to bypass the Gummi missions
Kuon USA HD FixPPF patch
NeoContra USA PAL HD FixPPF patch
Pizzicato Polka Suisei Genya JAP HD Fix PPF patch
Ratchet and Clank 3: Up Your Arsenal PAL HD Fix PPF patch
Ratchet and Clank 3: Up Your Arsenal USA HD Fix PPF patch
Resident Evil: Outbreak USA HD Fix PPF patch
Resident Evil: Outbreak 2 USA HD Fix PPF patch
Scarface The World Is Yours HD Fix PPF patch
SOCOM II US Navy Seals USA HD Fix PPF patch
Soul Calibur 2 Any Version HD Fix PPF patch
Star Wars Battlefront PAL HD + SM Fix PPF patch
Suikoden V PatchPPF patch
Tales of the Abyss USA Sync FixPPF patch
Tenchu Fatal Shadows USA HD Fix PPF patch
The Punisher USA No Censor PatchPPF patch
Tom Clancys Ghost Recon 2 USA HD Fix PPF patch
Viewtiful Joe PAL HD Fix PPF patch
VJoe HDA NTSC FixPPF patch
Virtua Fighter 4 JAP OMEGA HD Fix PPF patch
Virtua Fighter 4 JAP OMEGA WORKING HD Fix PPF patch
Wining Post 6 Maximum 2004 JAP HD Fix PPF patch
Winning Eleven 7 JAP HD Fix (Miracle) PPF patch
Winning Eleven 7 JAP HD Fix (Miracle Working) PPF patch
Yoshitsune Eiyudden JAP HD Fix PPF patch

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Comments

commented Jul 26, 2014


-PCSX2 version:
1.2.1.r5873 - compiled on Feb 3 2014

-PCSX2 options:
Defaults, no settings modifications affect the issue.

-Plugins used:

  • gsdx32-sse4-r5875
  • lilypad-r5875
  • spu2-x-r5875
  • cdvdGigaherz

-Plugin settings:
Tested GSdx DX9/11 hardware;
DX11 seems to make things worse by having more of an impact.
SkipDraw 1 used to remove player shadow altogether.

-Description:
Basically, most textures are corrupted. One great example is the right eye of most characters (also an issue in previous installments of the game).

-How to replicate:
Boot the game and enjoy the black-textured landscape and corrupted eyes and miscellaneous objects.

-Last known version to work:
Unknown, probably never worked.

-PC specifications: CPU:

  • Intel Core i5 650 @ 4.1GHz 54 °C
  • 4.00GB Dual-Channel DDR3 @ 819MHz (9-9-9-24)
  • Gigabyte Technology Co., Ltd. P55-UD6 (Socket 1156) 50 °C
  • 1023MB NVIDIA GeForce GTX 560 Ti (EVGA) 69 °C
  • 465GB Western Digital WDC WD5000AAKX-00ERMA0 ATA Device (SATA) 45 °C

-Other comments:
The graphical corruption, including the missing eye(s), is also present in previous installments, including, but not limited to Jak and Daxter (SCUS97558 & SCUS97124).

commented Jul 27, 2014

DX11 mode making things worse is due to the newer Nvidia drivers not working correctly with PCSX2, downgrading your driver to the 327 series or lower will fix those issues.

as for the missing eyes, i believe this is a known issue, i believe putting GSDX in software mode fixes it.

commented Jul 27, 2014

This is this unfamous mipmapping bug.

commented Jul 27, 2014

The cause of the shadow volumes being displayed is unknown for this engine, previous attempts to debug it have not been productive. The GS does not support actual stencil buffers so game engines have to simulate their functionality in various ways.

commented Aug 5, 2015

Could you test the shadows issue on the openGL renderer?

commented Aug 14, 2015

Latest version 1.3.1 20150813215402 from git, using OpenGL, all default settings except 4x scaling, i7-4702HQ @ 2.2GHz / nVidia 765M / 8GB RAM.


Seems that the latest version has fixed some, but not all of the texture issues (water in previous screenshot fixed), but the shadow issue remains. Shadows are not fixed in Jak 1 either.

Re texture issues - eyes sometimes work perfectly, sometimes they work but look in the wrong direction (up not down), and sometimes they are either noise or black. No obvious pattern as to when the eyes do/don't work. Other mipmapping issues are still visible. Jak 1 textures all look fine apart from the eyes (as they do in 1.2.1).

commented Aug 14, 2015

Increase the level of accuracy blending (likely high). It will normally fix the shadow issue.

commented Aug 14, 2015

Just tried all the different blending levels - none of them have any effect on the shadow issue, in Jak 1 or Jak 3.

commented Aug 14, 2015

Strange. Can someone make me a gs dump of the shadow issue (disable all speedhack in PCSX2)

commented Aug 14, 2015

i just posted a dump in the gsdx 1.0 thread on the forums

commented Aug 14, 2015

You know I follow the 2 threads ;) It would have been better to post it here. Anyway I will try to give it a quick look in coming days.

commented Aug 14, 2015

http://cjb248.com/pcsx2dump/jak-shadow-glitch.zip and http://cjb248.com/pcsx2dump/jak3-shadow-glitch.zip - for Jak 1 and Jak 3.

commented Aug 15, 2015

Do you confirm that shadow is broken on SW renderer too?

commented Aug 15, 2015

Hum, I think I understand the issue for the shadow. I'm not sure that we can emulate it.

The bad draw call have both input texture and render target at the same address (0x3300).
The game renders triangle with basically does Alpha RT = Alpha Fragment * Alpha Texture.
However Texture and RT is the same on the GS but not on the plugin.

So they manage to implement a kind of alpha blending of the alpha channel which is normally impossible on the GS.

commented Aug 15, 2015

The best will be to allow to read the RT from the shader but it isn't easy.

Just another idea that could work.
1/ detect the effect (RT Tex and TFX_MODULATE and only_write_alpha)
2/ Create a float texture
3/ Render with blending on with this kind of equation

  • GL_FUNC_ADD
  • GL_SRC_ALPHA: Alpha fragment
  • GL_ZERO
    4/ Convert back the RT to integer color.

We need an unclamped texture because as always alpha range from 0 to 2. However it means clamping won't be accurate. But it could be enough. Otherwise we can still do a 2 pass like the older colclip algo.

commented Aug 15, 2015

Yes, it's broken in the software renderer as well.

Hmm, didn't know this was such a complex issue.

commented Aug 15, 2015

On gpu textures are read-only or write-only. Recent GPU (gl4) support RW texture but out-of-order with atomic. Hum I need to check if mult is supported as atomic. Or maybe replace with +/- 1, it must be close of it.

commented Aug 15, 2015

Yeah no multiplication in atomic. Anyway it won't work neither the blending method above due to rounding.The game uses 127/128 factor to do a -1 and 130/128 to do a +1. Maybe we can replace the draw call with a pseudo colclip.

commented Aug 15, 2015

@charliebruce
Did you generate the above dump with VU cycle stealing enabled?

commented Aug 15, 2015

No, I don't think so - all speedhacks should have been switched off for
both of the dumps I did

On 15 August 2015 at 19:04, Gregory Hainaut notifications@github.com
wrote:

@charliebrucehttps://github.com/charliebruce
Did you generate the above dump with VU cycle stealing enabled?


Reply to this email directly or view it on GitHub
#168 (comment).

commented Sep 8, 2016

I pushed a hack for the shadow. Note, it is likely quite slow => UserHacks_AutoFlush = 1

commented Sep 8, 2016

I can test in an hour or so unless somebody else beats me to it :p

commented Sep 8, 2016

I tested the hack and the shadows are nearly perfect. But from some camera angles they glitch out a bit.
The performance without the hack is about 30fps SW mode, 52fps HW mode.(OGL)
With the hack enabled it's about 25fps SW mode, 13fps HW mode.(OGL)
Intel Core i7-4700MQ
nVidia geforce GT 740M
Windows 8.1
screen when the shadows are glitched
2x native, now shadows are glitched all the time (about 2fps)

commented Sep 8, 2016
edited

Mine ;) Devs are lazy people.

Anyway I implemented it. I don't know for the speed but it would be faster than previous hack. And it will glitch less.

However I need you game name & CRC.

Edit: did a quick speed test and impacts is rather small.

commented Sep 8, 2016
edited

Oh, now I understand :)
Jak 3 (PAL-M7) [SCES-52460] - Platinum
GSdx Lookup CRC:12804727

commented Sep 8, 2016

Please test latest git (without previous hack). You need to enable accuracy blending to basic at least.

commented Sep 8, 2016

In Jak 3 I can confirm that shadows are fine on OGL HW, but now it doesn't work in SW.

Jak X (PAL-M7) (Platinum)
Shadows seems to benefit from this hack as well
[SCES-53286]
GSdx Lookup CRC:DF659E77
hack off
hack on

commented Sep 9, 2016

The CRC hack only impact the openGL HW renderer. The auto flush hacks impacts both renderer. It is likely a bad idea to enable both.
The CRC hack is a faster implementation of the auto flush hack for Jak series. By the way, could you tell me the speed impact of the CRC hack.

commented Sep 9, 2016

I have about 47-55fps without CRC hack and about 45-52fps with the CRC hack.

commented Sep 9, 2016

It is much better than previous hack, I can't do better. Note, perf impact might be bigger if there are lots of shadows (or complex model).

For the record, I'm sorry for AMD users but perf impact will be bigger for them.

commented Sep 9, 2016

I belive you said you needed the CRC's of all Jak games that suffer from this issue, so here's a bunch of them (all of these were tested using the OGL HW renderer and high blending accuracy):

CRC:9C712FF0

CRC:2479F4A9

CRC:DF659E77

Hope this helps :)

commented Sep 9, 2016

I need the game name (for example jak 2). And the region too (for example Eu)

Jak 3 Hdloader Patch

commented Sep 9, 2016

Ok, I'll say it by the same order:

Jak and Daxter: The Precursor Legacy (Europe)
Jak II - Renegade (Europe, Australia)
Jak X (Europe, Australia)

commented Sep 9, 2016

jak
jak2
jakx

then xD

commented Sep 9, 2016

I pushed a new version with various CRC. Tell me if shadows are fine on the openGL renderer + accurate blending on basic.

commented Sep 9, 2016

Teste the above mentioned games with the specified settings, shadows are working fine now:

Also, I can provide you one USA CRC that I have:

Jak 3 (USA) - 644CFD03

Also, the USA version has that weird globe on the upper left corner in all blending accuracies. Non existing in software mode btw.

commented Sep 9, 2016

You ask too much ;) Either mipmap or something wrong in the texture cache. Not for this month, working shadows are already a huge improvement.

commented Sep 9, 2016

I'm not asking, just reporting :)

commented Sep 9, 2016

Actually I saw it on my gs dump. Potentially I already looked at it. If it isn't fixed it is surely a complex issue.

I added your CRC too.

By the way, who can add a gui option for the auto flush hack

Open
Closed

commented Feb 27, 2017

SW renderer has wrong skin color on Jak3. If you have the issue could you test the PR #1843

commented Feb 27, 2017
edited

SW renderer has wrong skin color on Jak3. If you have the issue could you test the PR #1843

It's fixed by PR #1843

commented Mar 5, 2017

@gregory38 Jak 3 still has skin issues in Direct3D11 Hardware mode when using upscaling. Direct3D9 and OpenGL are fine, and Direct3D11 is fine on native resolution. The skin issue is basically the same as it was in Software mode, except that the markings are black. Any idea what could be causing it?

commented Mar 5, 2017

Hum, hum. It could be this one.

Draw call N:

  • the input texture is the CLUT content
  • upscaled output is the frame buffer.

Following draw calls:

  • reuse the upscaled output as CLUT table

It means that texture sampling must be 100% correct otherwise you won't have the good color. A slight rounding and you will get the neighbor texel which contains a wrong color.

Jak 3 Hdloader Patch Download

commented Mar 5, 2017

I would advice to just dump all the texture/frame buffers.

commented Mar 13, 2017

i don't know if some developer already knows this, but i found that if you put the rendering in software mode, and then return to hardware mode the textures on the sand remain correctly loaded, it works every time, i don't know if its worth mentioning

Jak 3 Hdloader Patch Notes

commented Mar 13, 2017

Jak 3 Hdloader Patchogue

Yes because the bug are related to texture cache. Toggling force a reload of all textures from GS memory. If you're​ lucky it might help to fix bug. Or it will create new ones

commented May 13, 2019
edited

I tested Jax 3 US with current nightly build (crash tag team crc) and a AMD RX 480 on game's native resolution.

Shadows issue still existing for me on opengl hw render and dx11 hw render. When I use dx11 sw render it looks fine, but the sw render is to slow to play.

When I enable UserHacks_AutoFlush = 1 its getting even worse. More shadow bugs, the map under the ship (intro) is just black.

Also dx11 hw render gives me 60fps ~ while opengl hw render gives 20-30 fps ~ (in every game I tested).

added GSdx: Texture CacheGSdx: Blending labels Aug 14, 2019

added the GSdx: Mipmap label Aug 14, 2019

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