So, boot this program from MC, MASS, HDD or CD, CodeBreaker will start, choose your cheats, then 'start game' and HDLoader will start. After that, just choose the game u have loaded the cheats for and play:) I have included both the patched codebreaker 9.3 and HDLoader version 8b.
KEGUNAANNYA :Aplikasi HDD berguna pada saat anda ingin menggunakan ps2 tanpa cd/dvd game, sengaja game yang ada anda bisa upload dari hdd, cara penggunaan hdd hanya terdiri dari 2 cara saja, Internal dan exsternal saja.
Internal HardDrive | Description |
HDLoader 8C - BIN/CUE - CD | Mainly HDL 8B but also works with GOW2 and GTA:LCS/GTA:VCS - HD Loader v0.8C/v3.8C |
HDLoader 8C - ELF | Mainly HDL 8B but also works with GOW2 and GTA:LCS/GTA:VCS - HD Loader v0.8C/v3.8C |
HDLoader 8B - BIN/CUE/ISO - CD | HD Loader v0.8B/v3.8B |
HDLoader 8B - ELF - MC ONLY | HD Loader v0.8B/v3.8B |
HDLoader 8B - HD Image | This version can be installed on hdd and launched with your current HDL/HDA version. Set mode 3 or you'll get BSOD. |
HDLoader 7E - BIN/CUE/ISO - CD | HD Loader v0.7E/v3.8E |
HDLoader 7E - ELF | HD Loader v0.7E/v3.8E |
HDLoader 7C - ISO - CD | Also known as HDAdvance 3.0/HDA 3.0/HD Advance 3.0 |
HDLoader 7C - UDMA - ELF | Clean version of v07c UDMA patched (100 MB/s) new DVD9 fix (skins edited with version) |
HDLoader 7C - MDMA - ELF | Clean version of v07c MDMA patched ( 4.2 MB/s) old DVD9 fix (skins edited with version) |
HDLoader 7C - ELF | HD Loader v0.7C/v3.7C |
HDLoader 6D - ISO - CD | HD Loader v0.6D |
HDLoader - ELF | Clean HD Loader - Unpacked - Original - Also Known as HDAdvance/HDA/HD Advance |
HDLoader Original - ELF | Pic fixed thats all |
HDLoader Main | The normal picture that was in the original |
HDLoader Splash | The normal picture that was in the original |
A Toxic Splash Screen | It looks pretty good. So I stuck it up |
A Toxic Splash Screen | It looks pretty good. So I stuck it up |
A Toxic Main Screen | It looks pretty good. So I stuck it up |
Check these skins out! | Alot of skins here - check back later more to come! |
USB HardDrive | Description |
USB Advance v1 CD | For Use with a USB HD on all Ps2’s v0-v16! UsbExtreme UsbAdvance |
USB Advance v1 ELF | For Use with a USB HD on all Ps2’s v0-v16! UsbExtreme UsbAdvance |
USB Extreme Win32 utility | For Use on the Pc to transfer games to your Usb HD |
USBInsane | Allows image installing from PC's HDD & CD/DVD drive |
USBUtil Version 2.00 Full English | The newest utility with built-in patching for known fixes, game management and other various uses. by ISEKO |
USBUtil Version 2.00 Full Spanish | The newest utility with built-in patching for known fixes, game management and other various uses. by ISEKO |
USBUtil v1.02 English | USButil is a tool to install and manipulate PS2 games which can be played with USBExtreme or USBAdvance. by ISEKO |
USBUtil v1.02 Spanish | |
USBUtil 2.0 Tutorial | The newest utility with built-in patching for known fixes, game management and other various uses. by ISEKO |
USB Advance Skinner USBA Strip | A Command Line Utility to decrypt/unpack and re-skin USBAdvance - Remove splash image for quicker startup. - Extract images. - Change font, button, frame, splash, main, etc. images (BMP/TGA/RAW, depending of the purpose). No readme. |
UI Install | Another command line tool (UI_Install) works like the original UL_Install but installs from ISO & BIN/CUE images (either .ISO or .BIN file). Splits DVD-imagefiles and adds the correct info to the config file. Example: UI_Install imagefile.bin g 'KillKenny' DVD |
UI Install Source |
Description | |
OpenPS2Loader 0.7 | Version 0.7 - Improved network startups and various fixes - Added internal HDD support (HDL format) - Added the ability to choose the default menu (USB, NET, HDD games) - Added the ability to use a valid disc ID for online games - Added a fix for modchip freezing (maybe not all modchips) - Many new game compatibility fixes - Added IGR (In Game Reset) with a disable per game option - Added Alphabetical Sorting - Changed Settings categories - Added page scrolling (R1/L1) - Added support for user language files - Network support added for PS3 - Zipped Theme support - Added PCMCIA support for the 18K |
OpenPS2Loader 0.6 | Changelog Version 0.6 Switched to whole new IOP core Changed some compatibility modes effect Added compatibility for DVD9 layer1 Improved overall speed for both SMB/USB Support for more embedded NAS devices Support for multiple partitions Open PS2 Loader (OPL) is an application designed to allow you to play your PS2 games from a connected USB device or a networked PC from either a PS2 console or a PS3 console that supports PS2 Backwards Compatibility. More Info |
OpenPS2Loader 0.5 | Version 0.5 Added compatibility modes isofs/cdvdman now use disc type cdvdman now has streams Added network support Static interface available Added language support It works in PS3 with PS2 emulation by software AKA OpenUSBLoader |
Open USB Loader 0.41 | Version 0.41 Added theme support Now uses latest usb driver from svn AKA Open Ps2 Loader (OPL) |
Open USB Loader 0.41 | Source |
Open USB Loader USBA 0.41 | Version 0.41 Added theme support Still uses usb driver from USBAdvance |
Open USB Loader USBA 0.41 | Source |
Open USB Loader 0.4 | Version 0.4 New interface Core and drivers 100% open source AKA Open Ps2 Loader (OPL) |
USB Loader 0.3 | Version 0.3 Discontinued (open usb loader starts) AKA Open Ps2 Loader (OPL) |
USB Loader 0.2b | Version 0.2b It uses a embedded free USBD module. Select video mode AKA Open Ps2 Loader (OPL) |
USB Loader 0.2 | Version 0.2 Replace USB Advance's reset function for a reset using 'rom0:UDNL rom0:EELOADCNF' as argument. It works in PS3 with PS2 emulation by software AKA Open Ps2 Loader (OPL) |
USB Loader 0.1 | Version 0.1 Replaces ExtraeModulo() function instead of run after that. AKA Open Ps2 Loader (OPL) |
USB Loader 0.0 | Version 0.0 Initial version Open PS2 Loader (OPL) is an application designed to allow you to play your PS2 games from a connected USB device or a networked PC from either a PS2 console or a PS3 console that supports PS2 Backwards Compatibility. More Info AKA Open Ps2 Loader (OPL) |
USB Extreme Win32 utility | For Use on the Pc to transfer games to your Usb HD |
USBInsane | Allows image installing from PC's HDD & CD/DVD drive |
PowerDefragmenter 3 | |
ISO2USB LD |
Winhiip | Description |
Winhiip v1.7.6 Winhiip v1.7.5 Winhiip v1.7.3 Winhiip v1.72 Winhiip v1.71 Winhiip v1.70 Winhiip v1.66 Winhiip v1.65 Winhiip v1.64 Winhiip v1.63 Winhiip v1.62 Winhiip v1.61 Winhiip v1.60 Winhiip v1.5b1 Winhiip v1.4 Winhiip v1.3 | WinHiip is used to copy PS2 games (which you own) to your PS2 HDD from your PC. As a disc you can use CD's (original and back-ups), DVD's (original and back-ups), ISO's, NRG's, BIN's, MDF's, etc. Supports almost anything. After starting the application you must select the PS2 drive (WinHiip automatically recognizes the Ps2 drive in your PC and selects it). If you are using a brand-new drive you can format it into the PS2 format. You can also format an existing drive (Remeber formating a drive erases it). Now you can select an CD/DVD or image file. After you give it the correct display name and the correct game mode you can copy it to your PS2 drive. If you use images it will use the filename as display name (e.g. apeescape2.iso will be named apeescape2 instead of Ape Escape 2). You can always rename an installed game and change the game mode. It supports drives over 128 Gb (48bit HDL patch) and it can apply (and undo) PPF files (patches) on the installed games. It is way faster than copying within HDAdvance on the PS2. HDLDump doesnt work with a >160 GB drive. |
Tools | Description |
Altimit | |
Atad.irx File Modification | We were able to patch the ATAD.IRX HDD driver file in both foreign (import) and domestic software that originally utilized the official PS2 hard disk drive... so it is NO LONGER necessary! :) However, before getting too excited be aware that modifying the ATAD.IRX driver file will allow you to use a NON-$ONY drive only after it has been properly formatted. |
BMPintoELF | Put new pictures in your HDLoader *Hard to use* |
BMP BATCH V2 | Put new pictures in your HDLoader *Easy to use* Comes with original HDLoader Pics Ps2 Packer |
BMP BATCH | Put new pictures in your HDLoader *Easy to use* Comes with original HDLoader Pics Ps2 Packer |
PPF Patcher | Patch games using premade PPF files |
PFS Shell - 0.2a | PFS Shell is a PlayStation 2 HDD file system client for Linux/Unix/Windows hosts. |
PFS Shell - 0.2 | Means to manipulate files and directories on a PFS partition from the host OS on a locally attached or networked PS2 HDD. It is also possible to debug APA and PFS on the host OS. |
HDLoader Patchers | Description |
HDL Patch - GUI - 0.8b r2j | HDLoader 8b/8c Patcher |
HDL Patch - GUI - 0.8b r2i | |
HDL Patch - GUI - 0.8b r2g | |
HDL Patch - GUI - 0.8b r2f | |
HDL Patch - GUI - 0.8b r2e | |
HDL Patch - GUI - 0.8b r2a | |
HDL Patch 0.8b | |
HDL Patch 0.8b MacOSX | |
HDL Patch 0.8a | |
HDL Patch 0.8a source | |
HDL Patch 0.8a i386 Linux | |
HDL Patch 0.8a MacOSX | |
HDL Patch 0.7e | |
HDL Patch 0.7e source | |
Lips 100 | Lunar's IPS. Can create & apply .ips patches for ROMs, better than SNEStool. can also be used on hdl.elf's |
IPSWin20 | .ips Patcher |
HDL Get Stat | Crazyc's patch for fixing Shadow of the Colossus on hdd (apply with .ips patcher app) |
HDL File Ops | crazyc's upgraded SotC patch to fix Super Monkey Ball (apply with .ips patcher) |
HDL GUI 7c MDMA r9c HDL GUI 7c MDMA r9b HDL GUI 7c MDMA r9 HDL GUI 7c MDMA r8 HDL GUI 7c MDMA r6 | A patcher app with core compatability, cutomization & childproof patching. |
HDLoader Patch 1.1b HDLoader Patch 1.30 HDLoader Patch 2.53 HDLoader Patch 2.40 HDLoader Patch 2.30 HDLoader Patch 2.20 HDLoader Patch 2.10 HDLoader Patch 2.00 HDLoader Patch 1.90 HDLoader Patch 1.80 HDLoader Patch 1.60 HDLoader Patch 1.30 HDLoader Patch 1.1b | - No disc seek while loading (stops freezing at splash screen in V9-V11). - Copyright message removed (when moving HDD to another PS2). - Stop disc spinning after loading (use with disc based booting). - Bigger game list (fit more titles on screen). - Force into NTSC-display on PAL machines (fullscreen image). - LBA 48bit patch (allows full use of HDDs up to 2 terabytes). - Date/time error patch (games get correct systemtime). - Position screen. - Force default language. - Change splash and main image. - Change font. Programs included in this release: - hdlpatch 0.5b by Zero-X - ps2packer 0.4.1 by Pixel - and more more more..................... HDL Aio! |
HDL CC GUI 1.3 by blake zero HDL CC GUI 1.11 by blake zero HDL CC GUI 1.0 by blake zero | HDLoader Patcher 1. Implement the injection of the splash, menu and buttons images into my code, so now you can choose the alpha value of the buttons bitmap. 2. Add an option to export the splash, menu and buttons images to bmps files. |
LordBoGaMi HDLD GUI | Description |
LordBoGaMi HDLD GUI 2.1 | |
LordBoGaMi HDLD GUI 2.0 | |
LordBoGaMi HDLD GUI 1.1 | |
LordBoGaMi HDLD GUI 0.9e | |
LordBoGaMi HDLD GUI 0.9b |
HDL Dump/Dumb | Description |
HDLD Sevr 0.8.5 | Ps2 Side. |
HDLD Sevr 0.8.1 | Ps2 Side. |
HDL Dumb & HDL Dump - 0.8.3 | HDL Dumb 0.8 Windows GUI build (Easy) |
HDL Dumb - 0.8.2 | HDL Dumb 0.8 Windows GUI build (Easy) |
HDL Dumb - 0.8 | HDL Dumb 0.8 Windows GUI build (Easy) |
HDL Dumb - 0.7.3 | HDL Dumb 0.7.3. Windows GUI build (Easy) |
HDL Dump - GUI - v14 | |
HDL Dump - GUI - v13 | |
HDL Dump - GUI - v11 | |
HDL Dump - GUI - v10 | |
HDL Dump - 0.8.1 | HDL Dump 0.8 Windows CLI build (Dos, Harder) |
HDL Dump - 0.8 | HDL Dump 0.8 Windows CLI build (Dos, Harder) |
HDL Dump - 0.7.3 | HDL Dump 0.7.3. Windows CLI build (Dos, Harder) |
HDL Dumx - 0.8.6 | |
HDL Dumx - 0.8.5 | |
HDL Dumx - 0.8.4 | |
HDL Dumx - 0.8.3 | |
OCX Files | File containing 2 required OCX files. (COMDLG32.OCX and MSCOMCTL.OCX) |
HD Other | Description |
DMS Explorer Patch v0.1 | Easy GUI version anyone can use it easily - Force NTSC-displaymode on PAL machines. - Change screen position. - Remove delay from application launching so pressing X starts immediately. - Change image (512x480 8bit 256 color uncompressed BMP). - Change font |
DMS Explorer Patch v0.1 | Dos version - Force NTSC-displaymode on PAL machines. - Change screen position. - Remove delay from application launching so pressing X starts immediately. - Change image (512x480 8bit 256 color uncompressed BMP). - Change font |
HdlCngV6 | Advanced, easy to use HDL Patcher |
Faplink | Description |
Faplink v8.7.1 | Faplink allows the upload of ISO images from PC to PS2 over network connection. Generally less stable than HDL Dumb. |
Faplink v8.6 RC1 | |
Faplink v8.5 | |
InLink v1.3.7 | Used to Configure Faplink *Read the read me in InLink and Faplink* |
HD Handiness | Description |
HD Handiness 0.75 | Put Games straight from your computers HD to your Ps2 HD and much much more... |
HD Handiness 0.70 | Put Games straight from your computers HD to your Ps2 HD and much much more... |
HD Handiness 0.65 | Put Games straight from your computers HD to your Ps2 HD and much much more... |
HD Handiness 0.50 | Put Games straight from your computers HD to your Ps2 HD and much much more... |
HD Game Fixes | Description |
Allstar Pro Wrestling PS2 JAP HD Fix | PPF patch |
Another Century Episode JAP NTSC HD Fix | PPF patch |
Crash Twinsanity USA And PAL HD Fix | PPF patch |
DJ BOX JAP HD Fix | PPF patch |
ESPN NFL 2K5 PS2 USA HD Fix | PPF patch |
ESPN NHL 2K5 USA HD Fix | PPF patch |
Ghost Recon 2 PAL HD Fix | PPF patch |
GoldenEye Rogue Agent USA HD Fix | PPF patch |
GT4 Fix ALL Region PPF files | PPF patch |
GT4 HD Fix Some regions | PPF patch |
FF12 US HD Fix | PPF patch. The FMV is perfect and requires no user intervention, cut scenes are skippable without crashing, all in all its pretty perfect.. |
FF12 UK HD Fix | PPF patch. The FMV is perfect and requires no user intervention, cut scenes are skippable without crashing, all in all its pretty perfect.. |
FF12 FR, DE, IT, ES HD Fix | PPF patch. The FMV is perfect and requires no user intervention, cut scenes are skippable without crashing, all in all its pretty perfect.. |
FF12 Int(ZJS) HD Fix | PPF patch. The FMV is perfect and requires no user intervention, cut scenes are skippable without crashing, all in all its pretty perfect.. |
Jak 3 USA HD Fix | PPF patch |
Jak 3 PAL HD Fix | PPF patch |
Kingdom Hearts 2 gummi fix - US | PPF patch -Opens all worlds to bypass the Gummi missions |
Kingdom Hearts 2 gummi fix - Espanol | PPF patch -Opens all worlds to bypass the Gummi missions |
Kingdom Hearts 2 gummi fix - UK | PPF patch -Opens all worlds to bypass the Gummi missions |
Kuon USA HD Fix | PPF patch |
NeoContra USA PAL HD Fix | PPF patch |
Pizzicato Polka Suisei Genya JAP HD Fix | PPF patch |
Ratchet and Clank 3: Up Your Arsenal PAL HD Fix | PPF patch |
Ratchet and Clank 3: Up Your Arsenal USA HD Fix | PPF patch |
Resident Evil: Outbreak USA HD Fix | PPF patch |
Resident Evil: Outbreak 2 USA HD Fix | PPF patch |
Scarface The World Is Yours HD Fix | PPF patch |
SOCOM II US Navy Seals USA HD Fix | PPF patch |
Soul Calibur 2 Any Version HD Fix | PPF patch |
Star Wars Battlefront PAL HD + SM Fix | PPF patch |
Suikoden V Patch | PPF patch |
Tales of the Abyss USA Sync Fix | PPF patch |
Tenchu Fatal Shadows USA HD Fix | PPF patch |
The Punisher USA No Censor Patch | PPF patch |
Tom Clancys Ghost Recon 2 USA HD Fix | PPF patch |
Viewtiful Joe PAL HD Fix | PPF patch |
VJoe HDA NTSC Fix | PPF patch |
Virtua Fighter 4 JAP OMEGA HD Fix | PPF patch |
Virtua Fighter 4 JAP OMEGA WORKING HD Fix | PPF patch |
Wining Post 6 Maximum 2004 JAP HD Fix | PPF patch |
Winning Eleven 7 JAP HD Fix (Miracle) | PPF patch |
Winning Eleven 7 JAP HD Fix (Miracle Working) | PPF patch |
Yoshitsune Eiyudden JAP HD Fix | PPF patch |
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Comments
commented Jul 26, 2014
-PCSX2 version: -PCSX2 options: -Plugins used:
-Plugin settings: -Description: -How to replicate: -Last known version to work: -PC specifications: CPU:
-Other comments: |
commented Jul 27, 2014
DX11 mode making things worse is due to the newer Nvidia drivers not working correctly with PCSX2, downgrading your driver to the 327 series or lower will fix those issues. as for the missing eyes, i believe this is a known issue, i believe putting GSDX in software mode fixes it. |
commented Jul 27, 2014
This is this unfamous mipmapping bug. |
commented Jul 27, 2014
The cause of the shadow volumes being displayed is unknown for this engine, previous attempts to debug it have not been productive. The GS does not support actual stencil buffers so game engines have to simulate their functionality in various ways. |
commented Aug 5, 2015
Could you test the shadows issue on the openGL renderer? |
commented Aug 14, 2015
Latest version 1.3.1 20150813215402 from git, using OpenGL, all default settings except 4x scaling, i7-4702HQ @ 2.2GHz / nVidia 765M / 8GB RAM. Seems that the latest version has fixed some, but not all of the texture issues (water in previous screenshot fixed), but the shadow issue remains. Shadows are not fixed in Jak 1 either. Re texture issues - eyes sometimes work perfectly, sometimes they work but look in the wrong direction (up not down), and sometimes they are either noise or black. No obvious pattern as to when the eyes do/don't work. Other mipmapping issues are still visible. Jak 1 textures all look fine apart from the eyes (as they do in 1.2.1). |
commented Aug 14, 2015
Increase the level of accuracy blending (likely high). It will normally fix the shadow issue. |
commented Aug 14, 2015
Just tried all the different blending levels - none of them have any effect on the shadow issue, in Jak 1 or Jak 3. |
commented Aug 14, 2015
Strange. Can someone make me a gs dump of the shadow issue (disable all speedhack in PCSX2) |
commented Aug 14, 2015
i just posted a dump in the gsdx 1.0 thread on the forums |
commented Aug 14, 2015
You know I follow the 2 threads ;) It would have been better to post it here. Anyway I will try to give it a quick look in coming days. |
commented Aug 14, 2015
http://cjb248.com/pcsx2dump/jak-shadow-glitch.zip and http://cjb248.com/pcsx2dump/jak3-shadow-glitch.zip - for Jak 1 and Jak 3. |
commented Aug 15, 2015
Do you confirm that shadow is broken on SW renderer too? |
commented Aug 15, 2015
Hum, I think I understand the issue for the shadow. I'm not sure that we can emulate it. The bad draw call have both input texture and render target at the same address (0x3300). So they manage to implement a kind of alpha blending of the alpha channel which is normally impossible on the GS. |
commented Aug 15, 2015
The best will be to allow to read the RT from the shader but it isn't easy. Just another idea that could work.
We need an unclamped texture because as always alpha range from 0 to 2. However it means clamping won't be accurate. But it could be enough. Otherwise we can still do a 2 pass like the older colclip algo. |
commented Aug 15, 2015
Yes, it's broken in the software renderer as well. Hmm, didn't know this was such a complex issue. |
commented Aug 15, 2015
On gpu textures are read-only or write-only. Recent GPU (gl4) support RW texture but out-of-order with atomic. Hum I need to check if mult is supported as atomic. Or maybe replace with +/- 1, it must be close of it. |
commented Aug 15, 2015
Yeah no multiplication in atomic. Anyway it won't work neither the blending method above due to rounding.The game uses 127/128 factor to do a -1 and 130/128 to do a +1. Maybe we can replace the draw call with a pseudo colclip. |
commented Aug 15, 2015
@charliebruce |
commented Aug 15, 2015
No, I don't think so - all speedhacks should have been switched off for On 15 August 2015 at 19:04, Gregory Hainaut notifications@github.com
|
commented Sep 8, 2016
I pushed a hack for the shadow. Note, it is likely quite slow => |
commented Sep 8, 2016
I can test in an hour or so unless somebody else beats me to it :p |
commented Sep 8, 2016
I tested the hack and the shadows are nearly perfect. But from some camera angles they glitch out a bit. |
commented Sep 8, 2016 • edited
edited
Mine ;) Devs are lazy people. Anyway I implemented it. I don't know for the speed but it would be faster than previous hack. And it will glitch less. However I need you game name & CRC. Edit: did a quick speed test and impacts is rather small. |
commented Sep 8, 2016 • edited
edited
Oh, now I understand :) |
commented Sep 8, 2016
Please test latest git (without previous hack). You need to enable accuracy blending to basic at least. |
commented Sep 8, 2016
In Jak 3 I can confirm that shadows are fine on OGL HW, but now it doesn't work in SW. Jak X (PAL-M7) (Platinum) |
commented Sep 9, 2016
The CRC hack only impact the openGL HW renderer. The auto flush hacks impacts both renderer. It is likely a bad idea to enable both. |
commented Sep 9, 2016
I have about 47-55fps without CRC hack and about 45-52fps with the CRC hack. |
commented Sep 9, 2016
It is much better than previous hack, I can't do better. Note, perf impact might be bigger if there are lots of shadows (or complex model). For the record, I'm sorry for AMD users but perf impact will be bigger for them. |
commented Sep 9, 2016
I belive you said you needed the CRC's of all Jak games that suffer from this issue, so here's a bunch of them (all of these were tested using the OGL HW renderer and high blending accuracy): CRC:9C712FF0 CRC:2479F4A9 CRC:DF659E77 Hope this helps :) |
commented Sep 9, 2016
I need the game name (for example jak 2). And the region too (for example Eu) |
commented Sep 9, 2016
Ok, I'll say it by the same order: Jak and Daxter: The Precursor Legacy (Europe) |
commented Sep 9, 2016
jak then xD |
commented Sep 9, 2016
I pushed a new version with various CRC. Tell me if shadows are fine on the openGL renderer + accurate blending on basic. |
commented Sep 9, 2016
Teste the above mentioned games with the specified settings, shadows are working fine now: Also, I can provide you one USA CRC that I have: Jak 3 (USA) - 644CFD03 Also, the USA version has that weird globe on the upper left corner in all blending accuracies. Non existing in software mode btw. |
commented Sep 9, 2016
You ask too much ;) Either mipmap or something wrong in the texture cache. Not for this month, working shadows are already a huge improvement. |
commented Sep 9, 2016
I'm not asking, just reporting :) |
commented Sep 9, 2016
Actually I saw it on my gs dump. Potentially I already looked at it. If it isn't fixed it is surely a complex issue. I added your CRC too. By the way, who can add a gui option for the |
commented Feb 27, 2017
SW renderer has wrong skin color on Jak3. If you have the issue could you test the PR #1843 |
commented Feb 27, 2017 • edited
edited
It's fixed by PR #1843 |
commented Mar 5, 2017
@gregory38 Jak 3 still has skin issues in Direct3D11 Hardware mode when using upscaling. Direct3D9 and OpenGL are fine, and Direct3D11 is fine on native resolution. The skin issue is basically the same as it was in Software mode, except that the markings are black. Any idea what could be causing it? |
commented Mar 5, 2017
Hum, hum. It could be this one. Draw call N:
Following draw calls:
It means that texture sampling must be 100% correct otherwise you won't have the good color. A slight rounding and you will get the neighbor texel which contains a wrong color. |
Jak 3 Hdloader Patch Download
commented Mar 5, 2017
I would advice to just dump all the texture/frame buffers. |
commented Mar 13, 2017
i don't know if some developer already knows this, but i found that if you put the rendering in software mode, and then return to hardware mode the textures on the sand remain correctly loaded, it works every time, i don't know if its worth mentioning |
Jak 3 Hdloader Patch Notes
commented Mar 13, 2017
Jak 3 Hdloader Patchogue
Yes because the bug are related to texture cache. Toggling force a reload of all textures from GS memory. If you're lucky it might help to fix bug. Or it will create new ones |
commented May 13, 2019 • edited
edited
I tested Jax 3 US with current nightly build (crash tag team crc) and a AMD RX 480 on game's native resolution. Shadows issue still existing for me on opengl hw render and dx11 hw render. When I use dx11 sw render it looks fine, but the sw render is to slow to play. When I enable Also dx11 hw render gives me 60fps ~ while opengl hw render gives 20-30 fps ~ (in every game I tested). |